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About The Book

There can only be three in the Freaky Joe Club Those are the rules, set down by Freaky Joe himself in the big red book, slightly chewed on one corner and wrapped in a locked bicycle chain. The newest chapter of the Freaky Joe Club consists of Conor, Timmy, and Jack, and their mission is to solve crimes and fight evil in Ship's Cove, Texas -- if they can only convince anyone that there is evil in Ship's Cove. When the Imagination Railroad competition comes to the Edith R. Hammerrocker Elementary School, the Freaky Joe Club is determined that their team, the Sea Dragons, will triumph over their archrivals, the Sharks -- even though it's tough to beat the Sharks at anything. Will the Sea Dragons find out why Conor has disappeared? Who is Ralfaella Luderino, and why is she so interested in an old team called the Mermaids? And who exactly are these Mermaids anyway? And most of all... WHO IS FREAKY JOE?

About The Author

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About The Illustrator

John Manders uses an old master's technique of layering colored glazes over a monochromatic underpainting and does extensive research for many of his projects. He and his wife, Lisa, live with two dogs and a parrot in Pittsburgh, Pennsylvania.

Product Details

  • Publisher: Aladdin (December 1, 2005)
  • Length: 160 pages
  • ISBN13: 9781416900504
  • Ages: 7 - 10

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